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Art Direction


Hello, my name is Erika, and I’d like to help you discover the visual identity of your next [brand, website, game, event, great success]


 As an art director, I employ investigation, collaboration, design principles and a bit of wizard tricks to synthesize the better version of how your [brand, website, game, event, great success] could look. 


Sounds good? Contact me! Want to know more? Have a look at some of the projects I've worked on or my resume.


Home Base

Home Base

Home Base is a digital experience developed in Unity for Scholastic - and is currently available on Google Play and the App Store as well as on the web - the goal of the project was to create a fun and safe space for kids to creatively express themselves, interact with the characters and worlds of Scholastic’s books, and connect with fellow fans.


It is both a full 3D game world where kids can create and customize avatars, play themed multiplayer map games, a variety of mini games, and explore areas dedicated to adored series like Goosebumps, Dog Man, Wings of Fire and others; in addition it hosts a vibrant social feed where the community can share  thoughts, pools, stories, game pics, comics and roleplays. 

Shadow House

Shadow House

Shadow House is a horror-genre choose-your-own-adventure experience created as a companion to Dan Poblocki’s Shadow House book series, published by Sch. It was built in Unity and is currently available through the app store as well as google play. The books followed a modern day arc of kids trapped in a seriously haunted house, while the app delved deeper into the tangled multi-generational narratives that took place in the house prior. 


Players unlock chapters via “sigils” they discovered in the interior illustrations in the book and then proceed to go through branching narratives, interspersed with creepy images, sound effects, small animations, and occasional full interactive scenes or puzzles. In total, the app spans four major releases (one for each book) that brings the player through the house’s history in the early 1900’s, 1930’s, 1950’s, and eventually the future after the house is supposedly destroyed.

Tomb quest

Tomb Quest

Tomb Quest was a social dungeon building and raiding game which was made as a companion to the Tomb Quest book series, it was built in Unity and was available on app stores as well as the web. Players first created “tombs” to defend their treasures. The tombs were arranged out of room blueprints, filled with modular traps and enemies from the books, decorated with skins based on the locations in the books. Then, using custom avatars, they would raid other players tombs to earn treasures and gold  - which they could spend to fortify their defenses or buy cool costumes.




  • Adaptability

  • Illustration

  • Look Development

  • Project Management

  • User Experience

  • App Development

  • Research

  • Problem Solving

  • Communication

  • Leadership


  • Adobe Creative Cloud

    • Photoshop

    • Illustrator

    • After Effects

    • InDesign

  • Unity 3D

  • Autodesk Maya

  • Procreate

  • ZBrush

  • Git | Sourcetree

  • Trello

  • G-Suite

    • Docs

    • Sheets

    • Slides

    • Pages

Work Experience

Scholastic / New York, NY / 2012 - Jan. 2020

Worked as an in-house art director/lead artist - defined and maintained visual identity on five shipped titles; Home Base, Shadow House, Horizon, TombQuest, and Spirit Animals. Performed a wide variety of graphics related tasks such as web design, print ads, storyboards, 3D assets, presentation decks, social media content, concept sketches.

MuseAmi / New York, NY / 2010 - 2012

Worked with Principal Product Manager and Principal Engineer to flesh out concept mockups and user interface assets and graphics for new and existing mobile apps.


Savannah College of Art & Design / 2006 - 2010

Additional Areas of Study: Conceptual Illustration, Technical Direction and Sequential Art, Art History . Foundational Studies: 2D Design, 3D Design, Drawing and Color Theory.

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